UI widgets

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UI widgets are various elements that display real-time information used to control and monitor vessels.

List of UI widgets

Rendezvous control

This widgets displays several buttons and distance/velocity readings with respect to the set target. The "target" buttons control the attitude of the active vessel relative to the target: toward, away, anti-velocity, align, and nullify rotation.

Burn control

This widget displays several buttons and countdowns to conduct and monitor upcoming maneuver nodes.

Burn

  • Auto: Toggles automatic execution of the next maneuver.
  • Warp: Automatically warps the vessel to the next maneuver.
  • Delete: Deletes the next maneuver.

Engine control

This widget displays two buttons used to ignite and shut down the active engine. It also displays the current throttle setting (in percent), current thrust-to-weight ratio, remaining Δv, and remaining propellant mass.

Telemetry

This widget displays the current apoapsis and periapsis of the active vessel and buttons to warp the next instance of each.

Autopilot settings

Altitude

This widget displays the current altitude of the active vessel with respect to sea level of its parent body.

Game time

This widget displays the current amount of time that has passed in game, the current time warp setting, and a button to warp to the next sphere of influence change.

Attitude indicators

This widget displays the current pitch, roll, and yaw of the active vessel with respect to the active reference frame. It also displays the current velocity of the vessel.

Navball

Main article: Navball

This widget displays an artificial horizon, velocity per axis, and some buttons used to set the horizon's reference frame.