Version 2025.8.14.2125
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Version 2025.8.14.2125
Development phase
Pre-alpha
Release date
August 21st, 2025
2025.8.14.2125 is a KSA build released on August 21st, 2025 which included some terrain performance improvement.
Additions
- Add terrain GPU frustum culling, save some terrain performance especially with tessellation
- Added Version History section, that by default will automatically show on boot of a new version.
Changes
- Update ocean level and mask correctly on changes from debug UI
- Fix agressive terrain culling near camera by using a tolerance for max tesselation displacement in world space
- Rename ocean-specific culling files and move shared culling functions
- Fixed build deployment bug where build number would iterate whenever a run within the IDE, not just when publish action was run.
Changelog JSON
View changelog entries
{
"build": "2025.8.14.2125",
"date": "2025-08-21",
"fromRevision": 2121,
"toRevision": 2125,
"commits": [
{
"rev": 2122,
"date": "2025-08-20",
"author": "Ghassen Lahmar",
"lines": [
"Update ocean level and mask correctly on changes from debug UI",
"Add terrain GPU frustum culling, save some terrain performance especially with tessellation",
"Fix agressive terrain culling near camera by using a tolerance for max tesselation displacement in world space",
"Rename ocean-specific culling files and move shared culling functions"
]
},
{
"rev": 2123,
"date": "2025-08-21",
"author": "Dean Hall",
"lines": [
"Added Version History section, that by default will automatically show on boot of a new version.",
"Fixed build deployment bug where build number would iterate whenever a run within the IDE, not just when publish action was run."
]
}
]
}