Version 2025.9.2.2383

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Version 2025.9.2.2383
Development phase
Pre-alpha
Release date
September 18th, 2025

2025.9.2.2383 is a KSA build released on September 18th, 2025 which added cloud shadows and included some changes and fixes.

Additions

  • Add cloud shadows to terrain and ocean, approximate the volumetric shadows by sampling a single slice of the volumetric layer
  • Added missing override for GetStateVectorsAt( game time) to Vehicle class.

Changes

  • Changed git to use csharp diffs for csharp files. Diffs are a bit cleaner for those using CLI git.
  • Fixed ability to add burn to parent body orbit line and then transfer it to the controlled vehicle flight plan. This was removed when the gizmo was updated a few months back.
  • Fixed so we don't actually need an actual encounter with our target body to transfer a burn from the parent orbit to the vehicle's flight plan.
  • Show distance and time of flight on closest approach markers.
  • Fixed incorrect Ap Pe overlap check in find encounters and removed this overlap check from Find closest approaches, because we don't want it for encounters. They may not overlap for a closest encounter.
  • Fixed find closest approach to actually search the correct overlap points and merge into one search where it makes sense.

Changelog JSON

View changelog entries
{
  "build": "2025.9.2.2383",
  "date": "2025-09-18",
  "fromRevision": 2376,
  "toRevision": 2383,
  "commits": [
    {
      "rev": 2377,
      "date": "2025-09-16",
      "author": "Morrow",
      "lines": [
        "Changed git to use csharp diffs for csharp files. Diffs are a bit cleaner for those using CLI git."
      ]
    },
    {
      "rev": 2378,
      "date": "2025-09-16",
      "author": "Ghassen Lahmar",
      "lines": [
        "Add cloud shadows to terrain and ocean, approximate the volumetric shadows by sampling a single slice of the volumetric layer"
      ]
    },
    {
      "rev": 2379,
      "date": "2025-09-17",
      "author": "JPLRepoRocketwerkz",
      "lines": [
        "Fixed ability to add burn to parent body orbit line and then transfer it to the controlled vehicle flight plan. This was removed when the gizmo was updated a few months back.",
        "Added missing override for GetStateVectorsAt( game time) to Vehicle class."
      ]
    },
    {
      "rev": 2380,
      "date": "2025-09-17",
      "author": "JPLRepoRocketwerkz",
      "lines": [
        "Fixed so we don't actually need an actual encounter with our target body to transfer a burn from the parent orbit to the vehicle's flight plan."
      ]
    },
    {
      "rev": 2381,
      "date": "2025-09-16",
      "author": "gravhoek-rw",
      "lines": [
        "Show distance and time of flight on closest approach markers."
      ]
    },
    {
      "rev": 2382,
      "date": "2025-09-17",
      "author": "JPLRepoRocketwerkz",
      "lines": [
        "Fixed incorrect Ap Pe overlap check in find encounters and removed this overlap check from Find closest approaches, because we don't want it for encounters. They may not overlap for a closest encounter.",
        "Fixed find closest approach to actually search the correct overlap points and merge into one search where it makes sense."
      ]
    }
  ]
}

See also